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CASE STUDY

OnRepeat

Website/ Mobile site

OnRepeat is Music Streaming site

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THE DESIGN PROCESS

INTRODUCTION

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OnRepeat

CASE STUDY

Music Streaming App

THE PRODUCT: On Repeat 

PROJECT DURATION: I month

 OnRepeat is a music streaming website that helps connect artists with their fans 

During this process I did interviews, created user personas, empathy maps, and user pathways. I did a competitive audit of exiting apps/ museum tours. I then created sketches, paper and digital wireframes, and low fidelity prototypes. I then conducted usability studies, and made adjustments, both functional and design wise. I then made high fidelity prototypes and conducted more usability tests. I then made final recommendations

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Product: OnRepeat

OnRepeat is a music streaming site for fans

THE PROBLEM: Music fans have trouble keeping up with their favorite artist, and it is frustrating to use multiple sites to listen to music, buy tickets and purchase merchandise 

THE GOAL: To create a site that makes it easy for music fans to listen to their favorite artists music, buy merchandise and buy tickets to their shows

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My Role& Responsibilities

Designer

MY ROLE: Self directed UX designer

MY RESPONSIBILITIES: Research, persona creation, user journey, ideation, wire framing, low fidelity prototyping in Adobe XD, usability tests,UI, high fidelity prototyping

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RESEARCH

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User Research

Synopsis

I conducted research interviews, conducted competitive audits, created personas, problem statements and goals and created user journey maps

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User Research

In Person Interviews

I conducted in person interviews and also conducted a competitive audit of various streaming sites.

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Personas

I created two different persona groups of music listeners/ music fans based on the in person interviews I conducted

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Personas

Persona Group 1

Persona Group 1 was made up of regular music listeners who was looking for a fun easy way to listen to their favorite artist, buy their merchandise, and tickets to their shows

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Personas

Persona Group 2

Persona Group 2 is made up older music fans, who have a deep appreciation for their favorite artists and would support them online.

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Journey Map

A Breakdown of the User Journey

I created a user journey map to map a users journey across multiple devices and identify pain points

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Pain Points

Multiple pain points across different sites

PAIN POINT 1: Users were frustrated trying to find their favorite songs across different states

PAIN POINT 2: Users were unable to find merchandise and albums for their favorite artists

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Pain Points

Multiple Pain Points Across Sites

PAIN POINT 3: Users found it frustrating to track their favorite artist on tour

PAIN POINT 4: Users also found it hard to find out news about their favorite artists because of paywalls

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THE DESIGN

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The Design Process

Synopsis

During this design process, I created a sitemap, paper wireframes, digital wireframes, low fidelity prototypes in Adobe XD. I also conducted usability studies.

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Sitemap

Website Sitemap

I created a sitemap for a music streaming website. The sitemap was adjusted as the design process went on

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Paper Wireframes

Website

I created very simple paper wireframes for the website, ( the one pictured is for the credit card pre checkout page) Originally this was combined with the actual purchasing page. This designed changed in the digital wireframe.

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Paper Wireframes (Different Sizes)

Paper wireframes for mobile

I also made very simple paper wireframes for a mobile site ( the example pictured is for what ended up being the music player on the listening page)

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Digital Wireframes

App/ Website

I then translated the very simple paper wireframes into more detailed digital wireframes using Adobe XD

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LOW FIDELITY PROTOTYPE

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Low Fidelity Prototypes

Wireframes to Prototype in Adobe XD

I made a low fidelity prototype for the website using Adobe XD. This prototype featured the main screens of the website: the home screen, the store, the credit card screens etc

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LOW FIDELITY PROTOTYPE LINK

Link to Prototype in Adobe XD

Below are links to view the prototypes in Adobe Xd. The website is a standard website, the mobile site was designed for for an iPHONE12

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USABILITY STUDIES

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Usability Studies

Synopsis

I conducted unmoderated remote usability studies that lasted 20-30 minutes for 5 participants, where the participants clicked through the website and offered feedback

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Usability Findings

Confirmation

Users wanted a to be able to clearly see the items they had purchased on the checkout page

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Usability Findings

Clarity

Users wanted to make sure all the information was included on the checkout page ( zip/ email etc)

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Usability Findings

Ease 

Users were happy with the ease of having everything in one place, and were happy that 100% of the sites proceeds went to the artists

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Incorporating the Results into the Design

Mockups, High Fidelity Prototypes and Accessibility

I then took the findings from the usability studies and created mockups, high fidelity prototypes and made sure the designs were accessible.

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Mockup I: Example

Before Usability Study

This first example is the low fidelity digital wireframe of the credit card payment page that was tested.

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Mockup I: Example

After Usability Study

Based on user feedback, I updated the mockup to have complete credit card input fields and made sure the colors used on the page were readable

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Mockup II: Example

Before Usability Study

The second example is the digital wireframe from the checkout page. It is a very simple layout.

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Mockup II: Example

After Usability Study

This is the mockup of the checkout page from after the usability study. I separated the "edit" and "purchase" buttons for clarity and added the graphic of the album being purchased

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MOCKUPS

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Mockups I

Website and Mobile Screens

These are the designs of the final screens for both websites and mobile

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Mockups II

Artist Homepage

This is the final design of the artist homepage for both web and mobile.

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Mockups III

Website Screens

Images of final website mockup screens for the checkout and payment screens

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Mockups IV

Mobile Mockups

Mobile screens including the shop page

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ACCESSIBILITY

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Accessible Design

Contrast

A site that compares the hex colors that are used in designing, was utilized to make sure that the website met accessibility standards

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Accessible design

Hierarchy

I used different heading sizes to clarify importance

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Accessibility

Easy Navigation

The  navigation through the site, was simple, clear and consists of multiple pathways.

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HIGH FIDELITY PROTOTYPE

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High Fidelity Prototype

in Adobe XD

The mockups were used to create a high fidelity prototype

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Link to High Fidelity Prototype

High Fidelity Prototype for Web and in Adobe XD

The Mobile site was created for an iPHONE12

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CONCLUSIONS

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Takeaway& Next Steps

Styles, Customization and Community

Next steps included community and customization of individual profiles

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Individual Profiles

Styles

One of the next steps would involve testing out different styles and designs for individual profile pages.

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Site Customization

Possibilities

Another step was testing site customization, with different features for users.

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Community 

Fan Communities

The final next step would be testing out different versions of fan communities, and seeing what if any would be of interest to users

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Thank You!

Click on the links below to continue on to the PHOENIX app or to view my resume

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